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<li class="navelem"><a class="el" href="namespace_d3_d12_m_a.html">D3D12MA</a></li><li class="navelem"><a class="el" href="struct_d3_d12_m_a_1_1_total_statistics.html">TotalStatistics</a></li>  </ul>
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<a href="#pub-attribs">Public Attributes</a> &#124;
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  <div class="headertitle"><div class="title">D3D12MA::TotalStatistics Struct Reference</div></div>
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<p>General statistics from current state of the allocator - total memory usage across all memory heaps and segments.  
 <a href="#details">More...</a></p>

<p><code>#include &lt;D3D12MemAlloc.h&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:abad2e48b38f8a73a4daf8577e7a33b89" id="r_abad2e48b38f8a73a4daf8577e7a33b89"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_d3_d12_m_a_1_1_detailed_statistics.html">DetailedStatistics</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#abad2e48b38f8a73a4daf8577e7a33b89">HeapType</a> [5]</td></tr>
<tr class="memdesc:abad2e48b38f8a73a4daf8577e7a33b89"><td class="mdescLeft">&#160;</td><td class="mdescRight">One element for each type of heap located at the following indices:  <br /></td></tr>
<tr class="separator:abad2e48b38f8a73a4daf8577e7a33b89"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aed7d22d5cd773aa896bc4c786c7f3650" id="r_aed7d22d5cd773aa896bc4c786c7f3650"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_d3_d12_m_a_1_1_detailed_statistics.html">DetailedStatistics</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aed7d22d5cd773aa896bc4c786c7f3650">MemorySegmentGroup</a> [2]</td></tr>
<tr class="memdesc:aed7d22d5cd773aa896bc4c786c7f3650"><td class="mdescLeft">&#160;</td><td class="mdescRight">One element for each memory segment group located at the following indices:  <br /></td></tr>
<tr class="separator:aed7d22d5cd773aa896bc4c786c7f3650"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac0bb53579457ddec2872c547ae8922a6" id="r_ac0bb53579457ddec2872c547ae8922a6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_d3_d12_m_a_1_1_detailed_statistics.html">DetailedStatistics</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac0bb53579457ddec2872c547ae8922a6">Total</a></td></tr>
<tr class="memdesc:ac0bb53579457ddec2872c547ae8922a6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Total statistics from all memory allocated from D3D12.  <br /></td></tr>
<tr class="separator:ac0bb53579457ddec2872c547ae8922a6"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>General statistics from current state of the allocator - total memory usage across all memory heaps and segments. </p>
<p>These are slower to calculate. Use for debugging purposes. See function <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a99db00df909963573a976c203b107d22" title="Retrieves statistics from current state of the allocator.">D3D12MA::Allocator::CalculateStatistics()</a>. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
<a id="abad2e48b38f8a73a4daf8577e7a33b89" name="abad2e48b38f8a73a4daf8577e7a33b89"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abad2e48b38f8a73a4daf8577e7a33b89">&#9670;&#160;</a></span>HeapType</h2>

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          <td class="memname"><a class="el" href="struct_d3_d12_m_a_1_1_detailed_statistics.html">DetailedStatistics</a> D3D12MA::TotalStatistics::HeapType[5]</td>
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<p>One element for each type of heap located at the following indices: </p>
<ul>
<li>0 = <code>D3D12_HEAP_TYPE_DEFAULT</code></li>
<li>1 = <code>D3D12_HEAP_TYPE_UPLOAD</code></li>
<li>2 = <code>D3D12_HEAP_TYPE_READBACK</code></li>
<li>3 = <code>D3D12_HEAP_TYPE_CUSTOM</code></li>
<li>4 = <code>D3D12_HEAP_TYPE_GPU_UPLOAD</code> </li>
</ul>

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<a id="aed7d22d5cd773aa896bc4c786c7f3650" name="aed7d22d5cd773aa896bc4c786c7f3650"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aed7d22d5cd773aa896bc4c786c7f3650">&#9670;&#160;</a></span>MemorySegmentGroup</h2>

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          <td class="memname"><a class="el" href="struct_d3_d12_m_a_1_1_detailed_statistics.html">DetailedStatistics</a> D3D12MA::TotalStatistics::MemorySegmentGroup[2]</td>
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<p>One element for each memory segment group located at the following indices: </p>
<ul>
<li>0 = <code>DXGI_MEMORY_SEGMENT_GROUP_LOCAL</code></li>
<li>1 = <code>DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL</code></li>
</ul>
<p>Meaning of these segment groups is:</p>
<ul>
<li>When <code>IsUMA() == FALSE</code> (discrete graphics card):<ul>
<li><code>DXGI_MEMORY_SEGMENT_GROUP_LOCAL</code> (index 0) represents GPU memory (resources allocated in <code>D3D12_HEAP_TYPE_DEFAULT</code>, <code>D3D12_HEAP_TYPE_GPU_UPLOAD</code> or <code>D3D12_MEMORY_POOL_L1</code>).</li>
<li><code>DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL</code> (index 1) represents system memory (resources allocated in <code>D3D12_HEAP_TYPE_UPLOAD</code>, <code>D3D12_HEAP_TYPE_READBACK</code>, or <code>D3D12_MEMORY_POOL_L0</code>).</li>
</ul>
</li>
<li>When <code>IsUMA() == TRUE</code> (integrated graphics chip):<ul>
<li><code>DXGI_MEMORY_SEGMENT_GROUP_LOCAL</code> = (index 0) represents memory shared for all the resources.</li>
<li><code>DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL</code> = (index 1) is unused and always 0. </li>
</ul>
</li>
</ul>

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<h2 class="memtitle"><span class="permalink"><a href="#ac0bb53579457ddec2872c547ae8922a6">&#9670;&#160;</a></span>Total</h2>

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          <td class="memname"><a class="el" href="struct_d3_d12_m_a_1_1_detailed_statistics.html">DetailedStatistics</a> D3D12MA::TotalStatistics::Total</td>
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</div><div class="memdoc">

<p>Total statistics from all memory allocated from D3D12. </p>

</div>
</div>
<hr/>The documentation for this struct was generated from the following file:<ul>
<li>D:/PROJECTS/D3D12 Memory Allocator/REPO/include/<a class="el" href="_d3_d12_mem_alloc_8h.html">D3D12MemAlloc.h</a></li>
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